National Repository of Grey Literature 218 records found  1 - 10nextend  jump to record: Search took 0.02 seconds. 
Arterial Puncture Simulator
Martincová, Kateřina ; Szabó, Zoltán (referee) ; Friedl, Martin (advisor)
The topic of this smestral thesis is to design arterial puncture simulator, which could be used as a device for teaching first aid. At first there are presented and described simulators available on the market. Followed by the analysis of individual components that were selected for the construction of the simulator. The control unit, which switches the bistable valve is realized by Arduino. Liquid jetting is facilitated by expansion container. The result of this thesis is design and testing of components of prototype arterial puncture simulator.
Swimming Centre Brno
Froňková, Dominika ; Teplý, Vladimír (referee) ; Odvárka, Antonín (advisor) ; Štěpánek, Ladislav (advisor)
The theme of the project is concept of the new building of swimming pool in locality Brno-Židenice. The land is located on the west of district area Brno-Židenice, in close proximity to district area Brno-Vinohrady. The proposal is based on the shape of the land, which is very irregular and sloping, from the location of the new building on existing policlinic and compliance with sufficient distance from policlinic. The object is partially buried in the slope and consists of three united masses, two of which have two floors, the third mass is „a rootstock“ and connects the other two mass - entry, the communications space. Two higher masses, at first glance, to give the impression that there's something interesting - in one of them is wellness and fitness, in the second is locker room and the main space with swimming pools. The facade is designed to not too much contrast with the older building of policlinic. It's designed white plaster with glass surfaces and irregular windows with hidden frame. It was important to keep a distance from policlinic and ensure front space of object, where they can contact and pass as patients of policlinic, so visitors of swimming centre. This space can also serve to rest.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Resuscitation and AED
Mrázek, Petr ; Kolářová, Jana (referee) ; Chmelař, Milan (advisor)
This thesis deals with the techniques of resuscitation as well as its history and advanced options. First aid is mentioned only marginally because it isn’t the main purpose of this study. Recommendations for resuscitation are changed every 5 years. Therefore the texts are primarily based on the recommendations of the Guidelines 2010. Other chapters and subchapters focus on the effects of electrical currents on human tissues and on the closely related topic of defibrillators. The automated external defibrillator (AED) is described in more detail due to the assignment of this thesis. It also includes a description of the defibrillation pulse generator and the teaching presentation which describes the AED resuscitation procedure.
Mobile Application "Paramedic doggy" - Unexpected Cardiac Arrest
Dudová, Nikol ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis contains the design and development of a mobile educational application for children from 8 to 11 years. The aim of the game is to teach children to provide first aid in the event of unexpected cardiac arrest of an adult. The aim of this work is to lay the theoretical foundations for the development of mobile games and providing first aid. Subsequently, selected technologies are used in practice when designing and developing the game.
The first aid system controlled by computer
Příhoda, Vratislav ; Rampl, Ivan (referee) ; Chmelař, Milan (advisor)
Human life is too precious to be lost. The rules of the first aid are not complicated. The knowledge of resuscitation is the basic principle of the first aid. You don't need only theoretical knowledge to do the right resuscitation. It is necessary to have a some practical experience. The experience of resuscitation is possible to get on a tutorial trainer manikin. This work considers a concept of system for analysing training of resuscitation by using computer. The first part of this thesis describes the right process of resuscitation by guidelines of European Resuscitation Council for Resuscitation 2005. The other part deals with possible ways of monitoring the correct procedure of instant resuscitation and the most common mistakes made by trainees during the training, are described in the following parts of this work. Component part of this thesis is summary of available resuscitation models. Last part is dedicated to the design of hardware and software for rating quality of resuscitation process. Resuscitation trainer manikin AmbuMAN from the company Ambu was also used. Among others contains "first aid" test as well.
Design of outdoor multifunctional medical box for vaccination.
Kudlíková, Marie ; Karásek, David (referee) ; Rubínová, Dana (advisor)
This thesis engage in design of outdoor multifunctional madical box for vaccination. It´s a mobile rear specified firstly for humanitarian missions and for resolution of current inconvenient conditions. Its multifunctionality consist in a transport of necessary supply, in a possibility of siting of medics and pacients, in satisfactory stacking area and in possibility of networking. Many things are compact in this project. mobility with sufficiency of space, simplicity with variability, weight with stability as well as shaping with acceptable financial expenses.
Mobile Application "Paramedic doggy" - Injured Cyclist
Richter, Adam ; Milet, Tomáš (referee) ; Vlnas, Michal (advisor)
This work deal with creation of mobile application with educational purposes for children in age between 6 to 10 years with cartoon theme. Educational purpose is focused on first aid in situation where child is forced to help injured person. Application is solved in the form of educational quiz with options A), B) and C), which overlaps with minigames and animations of application mascot. Because of the focus on children in age category, who are learning how to read fluently the application contains in settings option text to speech. Work contains 7 parts including introduction and conclusion. Second part contains general description of the mobile application development. Third part describes in more detail framework Unity, which choice is justified in the part four. Fifth and sixth part describe design and implementation of the resulting application Pejsek Záchranář.
Design of Automated External Defibrillator
Pernicová, Helena ; Rubínová, Dana (referee) ; Sládek, Josef (advisor)
The topic of this bachelor thesis is Design of Automated External Defibrillator (AED). The goal is to design modern looking product, that meets needs of market and usability. On the grounds of research a goal was developed. It says to meet the context of placement in residences and car transportation. Crutial is also to focus on intuitive interaction and understandability. For easy interaction new special pads were designed.
Mobile Application "Paramedic doggy" - Brain Stroke
Rosinská, Monika ; Bambušek, Daniel (referee) ; Zemčík, Pavel (advisor)
The aim of the thesis was to create educational application for kids in age 7-10 years on the topic first aid for brain stroke. Application was developed for operating system Android by using Unity game engine. The game was developed while taking into account psychology, emotions and educating children, and it's using gamification. Children who played the game are able to recognize the symptoms of brain stroke and know what to do in similar situations. Benefits of this application are that children can give first aid and call ambulance if needed. They can also recognize the symptoms of brain stroke.

National Repository of Grey Literature : 218 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.